Pioneer Hill Software’s SpectraPLUS-SC software is optimized for use with the USB Digital Accelerometer and compatible data files. The data is then opened in Pioneer Hill Software’s SpectraPLUS-SC application for further analysis. Once the recording was captured, it was emailed back to the lab. It shows the engine initially at idle, then revved to 2000 RPM (~33 Hz), back to idle, and then revved to 4000 RPM (~ 67 Hz). The recording shown above is the collected data of the engine with a 8000 Hz sampling rate and a 24-bit depth. There are also options to convert the recording to a desired sampling rate as well. The application has an FTP/SFTP setting for those more advanced technical users. iTunes, email, link, and Dropbox, are only a few of the choices that are offered for sending/saving the data. The application allows the data to be sent a variety of ways. Different file format types can be selected from this menu. 8-bit, 16-bit, 24-bit and 32-bit are all supported. In the export menu, the application allows the data to be converted to different bit depths. Since this app is also fully optimized to recognize the USB Digital Accelerometer, it can also detect calibration data for the 333D01. ![]() mat formats.Īfter the test with the FFT analyzer, a recorder application of the vibration patterns using TwistedWave’s Recorder App was prepared for analysis on a PC. SignalScope Pro also allows the data to be saved in. The share button allows easy email export of the summary graph and corresponding data. Factory calibration data can be reloaded from the options menu. The options for the recording device allow the calibration data, serial number, and the date last calibrated to be displayed. The 333D01 is displayed at the top of the window to indicate it is currently recording. ![]() Once the application is started and the sensor is attached, the FFT window immediately shows the results. Since the application is fully optimized to function with the USB Digital Accelerometer, the sensor is recognized immediately making test setup easy. In this application we used Faber Acoustical’s SignalScope Pro and an iPad to analyze the vibration patterns of an engine in a 2014 Dodge Challenger. This will cover three simple ways to functionally use the 333D01 for FFT analysis, recording vibration data, and post-processing. The Digiducer is just as easy to use with iOS devices. We’ve seen the simplicity of how the Model 333D01 works in an application with Android and MATLAB. The Digiducer is compatible with every major platform. Just plug the Digiducer in to either a USB adaptor cable for phone or tablet, or plug it directly into a laptop, choose an application, and you are ready for work.
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Write CSS in the Sass stylesheets using the same structure that the Magento responsive theme uses.You have two choices to write your custom CSS styles: The variable value refers to the directory in which you installed Magento CE You build your own responsive theme, use a more descriptive name, such as the name of your company. This guide uses the names custompackage and customtheme for the design package and theme. This section discusses some basic information that applies to this guide. Documentation Conventions and Assumptions This guide assumes that you have a good understanding of Magento frontend development and Responsive Web Design Documentation Assumptions and Conventions.See one of the following sections for more information: The new responsive theme code is contained in the following directories (relative to your Magento installation If you're not familiar with Sass or Compass, you should familiarize yourself with them before continuing with Additional JavaScript libraries discussed in more detail in Working With.jQuery operates in noConflict() mode so it doesn't conflict with Magento's existing jQuery: Used for all custom JavaScript in the responsive.Sass/Compass: A CSS pre-compiler that provides.Magento CE's and EE's responsive theme uses a number of new technologies: This guide discusses what you need to know when customizing your own responsive theme. Magento Enterprise Edition 1.14 and Magento Community Edition 1.9 come with a new theme named rwd that ![]() Copying Files to Create Your Custom Theme.Understanding the Changes in the Responsive Theme. ![]() To create a game experience, The Sandbox users need ASSETS which are voxel models made by artists for The Sandbox using Vo圎dit. Vo圎dit is a user-friendly software that allows users to create, rig, and animate voxel-based NFTs. Three main products define The Sandbox’s functionality. Core products for gaming experiences and the production of User Generated Content (UGC) The most valuable benefits of The Sandbox’s infrastructure are security, digital ownership, and interoperability. An S3 bucket is used to store the asset of the artist before they get minted.” “In terms of blockchain integration, we have a traditionally backend running on the cloud (currently using AWS) to support our web frontend. The platform’s architecture is composed of several components, as the company’s whitepaper explains: In the Sandbox metaverse, players can build, own, and monetize their gaming experiences using the platform’s utility token, SAND. The Sandbox is built on the Ethereum blockchain. Celebrities and brands using The Sandbox.Tokens that are driving the economy in The Sandbox. ![]() Core products for gaming experiences and the production of User Generated Content (UGC).In the coming months we’ll be revealing more about future social games and Ubisoft’s digital gaming strategy. Ubisoft is glad that our fans have been so enthusiastic about our initial social games, and they can expect a lot more to come, even including some based on Ubisoft’s brands like Ghost Recon. Plus, in the coming weeks we’ll be adding more quests and workshops so players can further customize their towns.Ĭan you tell us anything about Ubisoft’s future exploits on Facebook? Any new games coming up? The long journey to Smurf that potion will bring players to wondrous new settings like a mushroom forest, snowy mountains, and more. Following the storyline of the game, players will be working hard to help Papa Smurf create a special potion. We have a lot of exciting updates planned for the game which should keep our fans very excited. How do you plan to support the game going forward? What updates can fans expect? We are also aiming for more a role playing type of experience as we give the player an avatar so they can actually play as a Smurf, interact with other Smurfs, and complete quests to move through the story. For the The Smurfs & Co, the core experience is to build a city with friends, whereas Smurfs’ Village is more of a solo experience centered on farming. Were you at all worried that the style and gameplay of The Smurfs & Co would clash with the mobile game Smurfs’ Village, which offers a similar experience?įrom the very start we were focused on delivering a compelling online social experience. In addition to the buzz from the movie, Ubisoft will consistently release new content and features for The Smurfs & C. While the movie is immensely popular and has done an amazing job to promote the brand, and drive interested fans to The Smurfs & Co, the classic Smurfs have been going strong for decades, and we expect that trend to continue. We’re also seeing that The Smurfs & Co is a game that parents are playing with their children too, which makes The Smurfs & Co a delightful family experience as well.ĭo you think the momentum of the game will be able to continue as the buzz around the film dies down?ĭefinitely. 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The Smurfs & Co is based on the comic book series, but was released around the same time as the new feature film. We decided to talk to Ubisoft’s Samson Mow, executive producer on The Smurfs & Co, to learn more about the game and just why the Smurfs are so darn popular. First there was Smurfs’ Village on iPhone, and then The Smurfs & Co, which recently launched on Facebook. What is it with the Smurfs? They’ve been around for seemingly ever, and then out of nowhere they become a huge force in gaming. |
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